8.
Program to draw a color cube and allow the user to move the camera
suitably to experiment with perspective
viewing using OpenGL functions.
#include<GL/glut.h>
GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},{1.0,1.0,-1.0},{-1.0,1.0,-1.0},{-1.0,-1.0,1.0},{1.0,-1.0,1.0},{1.0,1.0,1.0},{-1.0,1.0,1.0}};
GLfloat normals[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0},{1.0,1.0,-1.0},{-1.0,1.0,-1.0},{-1.0,-1.0,1.0},{1.0,-1.0,1.0},{1.0,1.0,1.0},{-1.0,1.0,1.0}};
GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0},{1.0,1.0,0.0},{1.0,1.0,0.0},
{0.0,0.0,1.0},{1.0,0.0,1.0},{1.0,1.0,1.0},{0.0,1.0,1.0}};
void polygon(int a, int b, int c, int d)
{
glBegin(GL_POLYGON);
glColor3fv(colors[a]);
glNormal3fv(normals[a]);
glVertex3fv(vertices[a]);
glColor3fv(colors[b]);
glNormal3fv(normals[b]);
glVertex3fv(vertices[b]);
glColor3fv(colors[c]);
glNormal3fv(normals[c]);
glVertex3fv(vertices[c]);
glColor3fv(colors[d]);
glNormal3fv(normals[d]);
glVertex3fv(vertices[d]);
glEnd();
}
void colorcube()
{ polygon(0,3,2,1);
polygon(2,3,7,6);
polygon(0,4,7,3);
polygon(1,2,6,5);
polygon(4,5,6,7);
polygon(0,1,5,4);
}
static GLfloat theta[] = {0.0,0.0,0.0};
static GLint axis =2;
static GLdouble viewer[] = {0.0,0.0,5.0};
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//update viewer position in modelview matrix
glLoadIdentity();
gluLookAt(viewer[0],viewer[1],viewer[2],0.0,0.0,0.0,0.0,1.0,0.0);
//rotate cube
glRotatef(theta[0],1.0,0.0,0.0);
glRotatef(theta[1],0.0,1.0,0.0);
glRotatef(theta[2],0.0,0.0,1.0);
colorcube();
glFlush();
glutSwapBuffers();
}
void mouse(int btn, int state, int x,int y)
{
if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis=0;
if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis=1;
if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis=2;
theta[axis] += 2.0;
if(theta[axis]>360.0)theta[axis]-=360.0;
display();
}
void Keys(unsigned char key, int x,int y)
{
// use x, X,y,Y,z and Z keys to move viewer
if(key =='x') viewer[0]-=1.0;
if(key =='X') viewer[0]+=1.0;
if(key =='y') viewer[1]-=1.0;
if(key =='Y') viewer[1]+=1.0;
if(key =='z') viewer[2]-=1.0;
if(key =='Z') viewer[2]+=1.0;
glutPostRedisplay();
}
void myReshape(int w,int h)
{
glViewport(0,0,w,h);
//use the prespective view
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glFrustum(-2.0,2.0,-2.0*(GLfloat) h/(GLfloat) w, 2.0*(GLfloat) h/(GLfloat) w ,2.0,20.0);
else
glFrustum(-2.0,2.0,-2.0*(GLfloat) w/(GLfloat) h, 2.0*(GLfloat) w/(GLfloat) h ,2.0,20.0);
glMatrixMode(GL_MODELVIEW);
}
Int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(500,500);
glutCreateWindow("colorcube viewer");
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutKeyboardFunc(Keys);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 0;
}
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