/*
* gasket.c
*
* Created on: Dec 18, 2013
* Author: kamath
*/
#include<GL/glut.h>
void init()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,50,0.0,50);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(1.0,0.0,0.0);
}
void display()
{
GLfloat vertices[3][2]={{0,0},{25,50},{50,0}};
int i,j,k;
int rand();
GLfloat p[2]={7.5,5.0};
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
for(k=0;k<5000;k++)
{
j=rand()%3;
p[0]=(p[0]+vertices[j][0])/2;
p[1]=(p[1]+vertices[j][1])/2;
glVertex2fv(p);
}
glEnd();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutCreateWindow("2D Gasket");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
Snapshot:
* gasket.c
*
* Created on: Dec 18, 2013
* Author: kamath
*/
#include<GL/glut.h>
void init()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,50,0.0,50);
glMatrixMode(GL_MODELVIEW);
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(1.0,0.0,0.0);
}
void display()
{
GLfloat vertices[3][2]={{0,0},{25,50},{50,0}};
int i,j,k;
int rand();
GLfloat p[2]={7.5,5.0};
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
for(k=0;k<5000;k++)
{
j=rand()%3;
p[0]=(p[0]+vertices[j][0])/2;
p[1]=(p[1]+vertices[j][1])/2;
glVertex2fv(p);
}
glEnd();
glFlush();
}
int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutCreateWindow("2D Gasket");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
Snapshot:
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