Hi There,
I have used Three.js and posting some shader from the site: Book of Shaders
This is the vertex shader used here:
void main() {
gl_Position = vec4( position, 1.0 );
}
and this is the corresponding fragment shader:
uniform vec2 u_resolution;
uniform float u_time;
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
gl_FragColor=vec4(st.x,st.y,0.0,1.0);
}
For some strange reason my code for this post is interfering with the code of the other post.
I am really sorry about my lack of understanding of the nuances of HTML/CSS/JS.
Swalpa Adjust Maadi(Adjust a little) and view this post individually.
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