Hi There,
I have used Three.js and posting some shader from the site: Book of Shaders
This is the vertex shader used here:
    
    
    
        void main() {
            gl_Position = vec4( position, 1.0 );
        }
and this is the corresponding fragment shader:
        uniform vec2 u_resolution;
        uniform float u_time;
        void main() {
            vec2 st = gl_FragCoord.xy/u_resolution.xy;
            gl_FragColor=vec4(st.x,st.y,0.0,1.0);
        }
For some strange reason my code for this post is interfering with the code of the other post.
I am really sorry about my lack of understanding of the nuances of HTML/CSS/JS.
Swalpa Adjust Maadi(Adjust a little) and view this post individually.
 
No comments:
Post a Comment